Wednesday, April 30, 2014

Tabletop App Paper prototyping

I tried something new with this prototype. Unlike my previous one, where I used a whole new screen for each menu, submenu, etc., I tried separating out the menus and just placing them over the background screen to simulate ho the app would actually work. Now, I did run into a few issues; about midway in I admit that I forgot to print a menu, and the "back" button from the Playtest screen is mysteriously missing. But, it did let me show off the "drag and drop" elements of the app in a paper prototype environment, which I'm kind of proud of. In my defense, I did try to keep the number of screens to a minimum so that I could just add menus on top, but clearly some of navigation fell by the wayside (or to the floor when I was trimming).

Next time I do this, I have to lay it all out and go through it a few times myself, that way I don't have any embarrassing little hitches in the layout. Also, using some basic color might help; just watching the video, I can see the whole thing is very gray (between the table and the paper prototypes).



Special thanks to Nick for being the user, Jason for filming, and Ninjamock for being a sick tool.

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